The iSchool's NEXIS lab highlighted emerging technologies, including Google Glass, a virtual reality headset and even three-dimensional models.
Many of today's college students likely first experienced 3-D at a young age – whether it was at a movie theater with flimsy paper glasses or even a realistic 3-D attraction at a theme park like Disney World. Years later, 3-D technology is among the most talked about emerging technologies. And for students at Syracuse University, it is readily available on campus.
The iSchool hosts its third Global Game Jam, fostering creativity and innovative game design.
It was 5 p.m. EST on Friday evening meaning that Europe and Asia had already begun, the West Coast and Hawaii had a few more hours of anticipation, and the Syracuse section of the Global Game Jam was about to start.
Speakers discussed how Twitter allows people to make connections during the first #140cuse conference in the Schine Student Center.
Students, professionals and social media junkies gathered in the Schine Underground on Thursday to listen, learn and network with one another about the power of social media at Syracuse University's first #140cuse conference.
The Windows Project features installations designed and created by artists in the SU community.
Students entering Hinds Hall now will notice a colorful change inside the classrooms and along the main hallway. Wednesday, the iSchool unveiled eight new commissioned artworks as part of the Window’s Project, created by members of the Syracuse University community after months of preparation.